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Thread Statistics | Show CCP posts - 3 post(s) |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.04 11:51:00 -
[1]
Edited by: Sheriff Jones on 04/08/2009 11:51:38 Could someone tell me;
- Why would you need to give other players damaged crystals? - Why can't you do it in trade? - Why can't you take te crystals out of the ships before contracting ships?
Also;
Want to sell slightly used exotic dancers 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.05 09:23:00 -
[2]
Originally by: Anvalor I pvp alot, which means there are quite often crystals in the loot (if my gang and me wins ) We have one amarr specialized guy in our ally who is not online as often as i am. So if he comes online i have to go to the system where the crystals are to trade it to him, which means that i would need to leave the roaming gang or the gatecamp and so on. It would be much easier if i could contract himn the damaged crystals. I do not understand why ccp does not change this. I mean they allow you to scam about everything but when it comes to crystalls they do not.
Not that i want to scam with it, but i want to get rid off the loot i do not need without moving to that station. Well i adapted a bit and have all crystalls in a can now and just give them to the amarr guy when i am in that station. 
Well, i can see how that could be a problem, but you could do the following;
Set up a secure can(or few in few systems) somewhere that is a "corp drop" location. Use corp hangars for "useless junk".
I doubt the risk of scammers and all the petitions etc that go along with it, not to mention work(they could create that anything can be given with a "give contract"), is worth the little time your corpmate has to wait for those crystals.
There are solutions, but is some peoples extra work worth some peoples extra agony?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.05 09:54:00 -
[3]
Originally by: Frug Oh jones... Jones jones..
"I need a ship in amamake right now, can anyone contract me something?" "Yes, I have a geddon in there already fitted. I'll contract it to you asap... Oh wait, I actually used that geddon once." "Well never mind, the fleet's gone now."
It's not about extra work. It's about not being able to do it at all.
Contracting crystals is a bad idea still. Make a "corporation trade" that allows changing ownership of items. Nothing more.
Also just leave some normal crystals in the hold of the ship for such "panic" situations and when you leave your ship, just remove crystals to station.
Then drag&drop and 2 seconds, you're ready to go with your own ship.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.05 11:04:00 -
[4]
Originally by: Doddy Because the crystals are in a ship you no longer have access to (i.e. lost outpost). All assets are at least partially recoverable through a contract sale unless there is something damaged. In the case of a few used crystals or a little heat damage this seems a bit ridiculous. An amarr player could have 100s of millions of isk tied up for the sake of a few % damage on a few 100ks isk crsytals. Of course you shouldn't lose the outpost in the first place but it does seem a bit harsh on people flying amarr over anyone else.
Then i think the only option is a risk to the owner.
Ergo; "give contracts" which can have anything in them, but can't have item/isk demands on them.
Trust contracts so to say.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.05 11:35:00 -
[5]
Normal contracting of damaged items will not happen. Same thing that was with mines etc.
People abusing the system ruin "fun stuff", that's MMOs for you.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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